![]() My friends disagree, but I shan’t be dissuaded. Then, moments of brief levity will give you a chance to breathe and prepare for whatever’s next.Īlmost all of the combat encounters are well-designed, save one near the end that I’ll maintain until my dying day is probably the worst-designed fight in the Destiny franchise. From stowing away on and destroying the inside of a massive Cabal carrier to Strand’s introduction to an intense vehicle section, and lastly to a drawn-out fight that demands both endurance and attention. That said, there’s a ton of great gameplay variety. Would it take six literal, real-world months and a hidden quest to give us any information? Did we learn what the Veil was at the end of the campaign? That’s funny. Did they deign to share that with us? Nope. ![]() Worse, everyone knew about it, what it could do, and how important it was to the fight. Then, seemingly without warning, we were off to Neptune to chase something called “The Veil,” a mysterious object or force that would help turn the tide Lightfall‘s entire campaign is predicated on finding. Instead, we saw the Traveler shoot a single, ineffectual laser at a single Pyramid ship, then sit still while the rest of the entire fleet sealed it. Finally, there would be some conclusions to draw about this world we’re all inhabiting. We were going to see the Traveler, the godlike orb protecting humanity, do something - fight its foes, truly protect us, or something equally exciting. I remember having legitimate jitters in the days leading up to release, expecting we’d finally know something about where the story was heading. To say we in the Destiny 2 community were excited for Lightfall is to do a disservice to the word.
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